dayTime: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\{\{cc\|([^ ]*)\}\}([^ ]*)<\/code>" to "<code>$1// $2$3</code>")
m (Text replacement - "\{\{cc\|([^} ]*)\}\}" to "// $1")
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|x2= Get hour, minute, seconds:
|x2= Get hour, minute, seconds:
<code>[[private]] _daytime = [[dayTime]]; {{cc|assuming [[dayTime]] returns 1.66046}}
<code>[[private]] _daytime = [[dayTime]]; // assuming [[dayTime]] returns 1.66046
[[private]] _hours = [[floor]] _daytime; {{cc| 1}}
[[private]] _hours = [[floor]] _daytime; //  1
[[private]] _minutes = [[floor]] ((_daytime - _hours) * 60); {{cc|39}}
[[private]] _minutes = [[floor]] ((_daytime - _hours) * 60); // 39
[[private]] _seconds = [[floor]] ((((_daytime - _hours) * 60) - _minutes) * 60); {{cc|37}}</code>
[[private]] _seconds = [[floor]] ((((_daytime - _hours) * 60) - _minutes) * 60); // 37</code>


|seealso= [[date]] [[dateToNumber]] [[BIS_fnc_timeToString]] [[time]] [[skipTime]] [[systemTime]] [[systemTimeUTC]]
|seealso= [[date]] [[dateToNumber]] [[BIS_fnc_timeToString]] [[time]] [[skipTime]] [[systemTime]] [[systemTimeUTC]]
}}
}}

Revision as of 11:26, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns the current in-game time in hours. For a formatted version of time, see BIS_fnc_timeToString.
Multiplayer:
Returns the current local in-game time in hours.
Groups:
EnvironmentMission InformationTime

Syntax

Syntax:
dayTime
Return Value:
Number - Day time using a 24 hour clock, using fractions of hours.

Examples

Example 1:
dayTime; // returns 16.5 given it is 16:30 (4.30pm) in game
Example 2:
Get hour, minute, seconds: private _daytime = dayTime; // assuming dayTime returns 1.66046 private _hours = floor _daytime; // 1 private _minutes = floor ((_daytime - _hours) * 60); // 39 private _seconds = floor ((((_daytime - _hours) * 60) - _minutes) * 60); // 37

Additional Information

See also:
date dateToNumber BIS_fnc_timeToString time skipTime systemTime systemTimeUTC

Notes

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Only post proven facts here! Add Note