disableCollisionWith: Difference between revisions

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<code>// name of unit in editor such as player1
<code>// name of unit in editor such as player1
// name of object in editor such as barrel1
// name of object in editor such as barrel1
barrel1 [[disableCollisionWith]] player1;
barrel1 disableCollisionWith player1;


// to make the barrel solid again, do this as vice versa if you know what you are doing!
// to make the barrel solid again, do this as vice versa if you know what you are doing!

Revision as of 13:00, 12 May 2022

Hover & click on the images for description

Description

Description:
Disable collision between vehicles. This command doesn't disable collision between PhysX objects. The collision is always disabled for both objects in the arguments, i.e. vehicle1 with vehicle2 and vehicle2 with vehicle1
Command has to be executed where objects are local, and as long as they don't change locality, the effect of this command will be global.

If the two objects are not local to the same computer, then it has to be executed on both computers to achieve the desired effect.

If one or both objects change locality, the command needs to be executed again on the new owner's machine(s) to maintain the effect.
Each object can contain only 1 reference to the object it disabled collision with. Thus trying to disable collisions with multiple objects will overwrite object previously set for disable collision
Groups:
Object Manipulation

Syntax

Syntax:
vehicle1 disableCollisionWith vehicle2
Parameters:
vehicle1: Object
vehicle2: Object
Return Value:
Nothing

Examples

Example 1:
[_veh1, _veh2] remoteExecCall ["disableCollisionWith", 0, _veh1];

Additional Information

See also:
collisionDisabledWith enableCollisionWith

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 4, 2015 - 12:03 (UTC)
Ranwer
disableCollisionWith is basically a script that when you apply it to an object, and your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use enableCollisionWith.
An example for this is: // name of unit in editor such as player1 // name of object in editor such as barrel1 barrel1 disableCollisionWith player1; // to make the barrel solid again, do this as vice versa if you know what you are doing! barrel1 enableCollisionWith player1; On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container
Posted on May 29, 2018 - 06:58 (UTC)
bloodwyn1756
This command does not disable the roadway LOD.