safeZoneH: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 28: | Line 28: | ||
|x3= Create control 50% wide, 30% tall, centered on screen: | |x3= Create control 50% wide, 30% tall, centered on screen: | ||
<code>private _ctrl = findDisplay 46 | <code>private _ctrl = findDisplay 46 createDisplay "RscDisplayEmpty" [[ctrlCreate]] ["RscText", -1]; | ||
_ctrl [[ctrlSetBackgroundColor]] [1,0,0,0.5]; | _ctrl [[ctrlSetBackgroundColor]] [1,0,0,0.5]; | ||
[[private]] _ctrlWidth = 0.5 * [[safeZoneW]]; // 50% of screen width | [[private]] _ctrlWidth = 0.5 * [[safeZoneW]]; // 50% of screen width |
Revision as of 13:02, 12 May 2022
Description
- Description:
- Returns the height of the screen in screen measurement units. Taken from top left corner of the default viewport (0,0) of the screen and going in the same direction as the Y axis, the value will be positive but resulting Y will end up beyond the bottom border. Therefore in order to calculate Y of the bottom screen border, the length of safeZoneY must be subtracted from safeZoneH, but because it is negative, it must be added instead. _screenBottomBorderY = safeZoneH + safeZoneY. The measurement units depend on the current screen resolution getResolution. See also SafeZone
- Groups:
- GUI Control - Positioning
Syntax
Examples
- Example 1:
- Example 2:
_screenTopBorderY = safeZoneY; _screenBottomBorderY = safeZoneH + safeZoneY;
- Example 3:
- Create control 50% wide, 30% tall, centered on screen:
private _ctrl = findDisplay 46 createDisplay "RscDisplayEmpty" ctrlCreate ["RscText", -1]; _ctrl ctrlSetBackgroundColor [1,0,0,0.5]; private _ctrlWidth = 0.5 * safeZoneW; // 50% of screen width private _ctrlHeight = 0.3 * safeZoneH; // 30% of screen height _ctrl ctrlSetPositionW _ctrlWidth; _ctrl ctrlSetPositionH _ctrlHeight; _ctrl ctrlSetPositionX ((safeZoneW - _ctrlWidth) / 2 + safeZoneX); // center it horizontally _ctrl ctrlSetPositionY ((safeZoneH - _ctrlHeight) / 2 + safeZoneY); // center it vertically _ctrl ctrlCommit 0;
Additional Information
- See also:
- SafeZone safeZoneX safeZoneY safeZoneW safeZoneXAbs safeZoneWAbs
Notes
-
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