addItem: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
Line 21: Line 21:
|x1= <code>// identical to bluforUnit linkItem "NVGoggles"
|x1= <code>// identical to bluforUnit linkItem "NVGoggles"
// addItem then assignItem makes the item go through through inventory storage and fail if storage space was missing
// addItem then assignItem makes the item go through through inventory storage and fail if storage space was missing
bluforUnit [[addItem]] "NVGoggles";
bluforUnit addItem "NVGoggles";
bluforUnit [[assignItem]] "NVGoggles";
bluforUnit [[assignItem]] "NVGoggles";



Revision as of 13:04, 12 May 2022

Hover & click on the images for description

Description

Description:
Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine.
Groups:
Unit Inventory

Syntax

Syntax:
unit addItem item
Parameters:
unit: Object
item: String
Return Value:
Nothing

Examples

Example 1:
// identical to bluforUnit linkItem "NVGoggles" // addItem then assignItem makes the item go through through inventory storage and fail if storage space was missing bluforUnit addItem "NVGoggles"; bluforUnit assignItem "NVGoggles"; opforUnit addItem "NVGoggles_OPFOR"; opforUnit assignItem "NVGoggles_OPFOR"; independentUnit addItem "NVGoggles_INDEP"; independentUnit assignItem "NVGoggles_INDEP";

Additional Information

See also:
removeItem assignItem unassignItem assignedItems linkItem unlinkItem removeAllAssignedItems addItemToUniform addItemToVest addItemToBackpack

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note