addItem: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
||
Line 22: | Line 22: | ||
// addItem then assignItem makes the item go through through inventory storage and fail if storage space was missing | // addItem then assignItem makes the item go through through inventory storage and fail if storage space was missing | ||
bluforUnit addItem "NVGoggles"; | bluforUnit addItem "NVGoggles"; | ||
bluforUnit | bluforUnit assignItem "NVGoggles"; | ||
opforUnit [[addItem]] "NVGoggles_OPFOR"; | opforUnit [[addItem]] "NVGoggles_OPFOR"; |
Revision as of 13:05, 12 May 2022
Description
- Description:
- Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine.
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
// identical to bluforUnit linkItem "NVGoggles" // addItem then assignItem makes the item go through through inventory storage and fail if storage space was missing bluforUnit addItem "NVGoggles"; bluforUnit assignItem "NVGoggles"; opforUnit addItem "NVGoggles_OPFOR"; opforUnit assignItem "NVGoggles_OPFOR"; independentUnit addItem "NVGoggles_INDEP"; independentUnit assignItem "NVGoggles_INDEP";
Additional Information
- See also:
- removeItem assignItem unassignItem assignedItems linkItem unlinkItem removeAllAssignedItems addItemToUniform addItemToVest addItemToBackpack
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note