canAddItemToUniform: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
||
Line 35: | Line 35: | ||
player addItemToUniform _item; | player addItemToUniform _item; | ||
} else { | } else { | ||
hint "no room!"; | |||
};</code> | };</code> | ||
|seealso= [[canAdd]] [[canAddItemToBackpack]] [[canAddItemToVest]] | |seealso= [[canAdd]] [[canAddItemToBackpack]] [[canAddItemToVest]] | ||
}} | }} |
Revision as of 13:06, 12 May 2022
Description
- Description:
- Checks if given object can be stored into soldier's uniform.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit canAddItemToUniform item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- unit canAddItemToUniform [item, count]
- Parameters:
- unit: Object
- [item, count]: Array
- item: String
- count: Number
- Return Value:
- Boolean
Examples
- Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then { player addItemToUniform _item; } else { hint "no room!"; };
Additional Information
- See also:
- canAdd canAddItemToBackpack canAddItemToVest
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note