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- Checks if given object can be stored into soldier's backpack.
- unit canAddItemToBackpack [item, count]
- unit: Object
- item: String
- count: Number
- Return Value:
- Example 1:
- See also:
- canAdd canAddItemToUniform canAddItemToVest backpackContainer firstBackpack unitBackpack backpack backpackCargo getBackpackCargo backpackItems addBackpack addBackpackCargo addBackpackCargoGlobal removeBackpack clearBackpackCargo clearBackpackCargoGlobal clearAllItemsFromBackpack loadBackpack backpackSpaceFor addItemToBackpack removeItemFromBackpack everyBackpack
- Posted on Mar 29, 2022 - 04:56 (UTC)
This command is very unreliable, along with all other canAdd commands. For example, in the inventory screen, an empty "B_Bergen_dgtl_F" backpack can fit a total of 30 "5Rnd_127x108_APDS_Mag" mags. However, player canAddItemToBackpack "5Rnd_127x108_APDS_Mag" starts returning false once there are 17 in the backpack. Furthermore, if the player has equipped an empty PCML launcher (without any missile in his inventory), the command starts returning false once there are only 11, despite the fact that the launcher has no effect on backpack space...
I wrote a function almost 9 years ago to bypass this (surprisingly still existing) bug. You can check it here, with a usage example here.