camSetDir: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")  | 
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_cam camSetDir (_pos2 vectorFromTo _pos1);  | _cam camSetDir (_pos2 vectorFromTo _pos1);  | ||
_cam camCommit 5;  | _cam camCommit 5;  | ||
waitUntil {   | waitUntil { camCommitted _cam };  | ||
_cam [[camSetPos]] _pos1;  | _cam [[camSetPos]] _pos1;  | ||
| Line 67: | Line 67: | ||
waitUntil { camCommitted _cam };  | waitUntil { camCommitted _cam };  | ||
_cam   | _cam camSetPos _pos1;  | ||
_cam [[camCommit]] 5;</code>  | _cam [[camCommit]] 5;</code>  | ||
Revision as of 13:08, 12 May 2022
Description
- Description:
 - Sets the orientation of the given camera in the direction of the given vector. Needs camCommit.
 - Groups:
 - Camera Control
 
Syntax
- Syntax:
 - camera camSetDir direction
 - Parameters:
 - camera: Object - object of type "camera"
 - direction:
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Since Arma 3:
private _pos1 = player modelToWorld [0, 5, 5]; private _pos2 = player modelToWorld [0, 50, 50]; private _cam = "camera" camCreate _pos1; _cam cameraEffect ["INTERNAL", "BACK"]; _cam camSetPos _pos2; _cam camSetDir (_pos2 vectorFromTo _pos1); _cam camCommit 5; waitUntil { camCommitted _cam }; _cam camSetPos _pos1; _cam camCommit 5; - Example 2:
 - Before Arma 3:
private _pos1 = player modelToWorld [0, 5, 5]; private _pos2 = player modelToWorld [0, 50, 50]; private _cam = "camera" camCreate _pos1; _cam cameraEffect ["INTERNAL", "BACK"]; _cam camSetPos _pos2; _cam camSetDir 180; _cam camCommit 5; waitUntil { camCommitted _cam }; _cam camSetPos _pos1; _cam camCommit 5; 
Additional Information
- See also:
 - direction setDir camSetTarget
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on May 9, 2016 - 19:47 (UTC)
 - Killzone Kid
 - cameraEffect "INTERNAL" works better than "EXTERNAL" with this command.
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Camera Control
 - Scripting Commands: Local Effect