hasWeapon: Difference between revisions

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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00


|1.00
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|arg= global
|arg= global
Line 11: Line 28:
|gr2= Unit Inventory
|gr2= Unit Inventory


| Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
|descr= Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.


| unitName '''hasWeapon''' weaponName
|s1= unitName [[hasWeapon]] weaponName


|p1= unitName: [[Object]]
|p1= unitName: [[Object]]
Line 19: Line 36:
|p2= weaponName: [[String]] - the name of the weapon to check for.
|p2= weaponName: [[String]] - the name of the weapon to check for.


| [[Boolean]] -
|r1= [[Boolean]] - returns true if the unit has the weapon, false if not.
Returns true if the unit has the weapon, false if not.


|x1= <code>[[if]] !([[player]] [[hasWeapon]] "arifle_MX_ACO_pointer_F") [[then]] { [[player]] [[addWeapon]] "arifle_MX_ACO_pointer_F" };</code>
|x1= <sqf>if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };</sqf>


|seealso= [[weapons]]
|seealso= [[weapons]]
}}
}}


<dl class="command_description">
{{Note
<dt><dt>
|user= Benargee
<dd class="notedate">Posted on September 11, 2014 - 10:49 (EST)</dd>
|timestamp= 20140911104900
<dt class="note">[[User:Benargee|Benargee]]</dt>
|text= This command doesn't work for Items in Arma 3, use this instead (e.g [[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]).
<dd class="note">
<sqf>"ItemGPS" in (items player + assignedItems player)</sqf>
This command doesn't work for Items in Arma 3, use this instead.
<code>"[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]" [[in]] ([[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]])<br>'''OR'''<br>'[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]' [[in]] ([[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]]) </code>
Returns [[true]] if unit has gps in inventory, assigned or not.
Returns [[true]] if unit has gps in inventory, assigned or not.
 
}}
 
</dl>
 
 
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 10:14, 13 May 2022

Hover & click on the images for description

Description

Description:
Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
unitName hasWeapon weaponName
Parameters:
unitName: Object
weaponName: String - the name of the weapon to check for.
Return Value:
Boolean - returns true if the unit has the weapon, false if not.

Examples

Example 1:
if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };

Additional Information

See also:
weapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Benargee - c
Posted on Sep 11, 2014 - 10:49 (UTC)
This command doesn't work for Items in Arma 3, use this instead (e.g ItemGPS). Returns true if unit has gps in inventory, assigned or not.