all3DENEntities: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
Line 15: Line 15:
|x1= <sqf>systemChat str all3DENEntities;</sqf>
|x1= <sqf>systemChat str all3DENEntities;</sqf>


|x2= <code>all3DENEntities params ["_objects", "_groups", "_triggers", "_systems", "_waypoints", "_markers", "_layers", "_comments"];</code>
|x2= <sqf>all3DENEntities params ["_objects", "_groups", "_triggers", "_systems", "_waypoints", "_markers", "_layers", "_comments"];</sqf>


|seealso= [[get3DENMouseOver]] [[delete3DENEntities]] [[get3DENEntityID]] [[get3DENSelected]]
|seealso= [[get3DENMouseOver]] [[delete3DENEntities]] [[get3DENEntityID]] [[get3DENSelected]]
}}
}}

Revision as of 10:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns an array of all currently placed Eden Editor entities.
Eden Editor
This information is only available in Eden Editor. If used during mission, it will return [[],[],[],[],[],[],[],[-999]].
Groups:
Eden Editor

Syntax

Syntax:
all3DENEntities
Return Value:
Array in format Array of Eden Entities

Examples

Example 1:
systemChat str all3DENEntities;
Example 2:
all3DENEntities params ["_objects", "_groups", "_triggers", "_systems", "_waypoints", "_markers", "_layers", "_comments"];

Additional Information

See also:
get3DENMouseOver delete3DENEntities get3DENEntityID get3DENSelected

Notes

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