dialog: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofpr |= Game name
|game1= ofp
|version1= 1.78


|1.78|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Returns if a user dialog is present. Read [[Dialog Control]] for more information about user dialogs and controls. |= Description
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| '''dialog''' |= Syntax
|game4= arma2
|version4= 1.00


| [[Boolean]] - 
|game5= arma2oa
true if a dialog is open, false if not |= Return value
|version5= 1.50
____________________________________________________________________________________________
 
|x1= <pre>?!(dialog) : createDialog "Dialog1"</pre> |= Example 1
____________________________________________________________________________________________


| [[createDialog]], [[closeDialog]] |= See also
|game6= tkoh
|version6= 1.00


}}
|game7= arma3
|version7= 0.50
 
|gr1= GUI Control
 
|descr= Tests whether any user dialog is open.


<h3 style="display:none">Notes</h3>
|s1= [[dialog]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|r1= [[Boolean]] - [[true]] if a dialog is open, [[false]] if not
</dl>


<h3 style="display:none">Bottom Section</h3>
|x1= <sqf>if (!dialog) then { createDialog "Dialog1"; };</sqf>


[[Category:Scripting Commands|DIALOG]]
|seealso= [[createDisplay]] [[createDialog]] [[closeDialog]] [[Arma: GUI Configuration]]
[[Category:Scripting Commands OFP 1.96|DIALOG]]
}}
[[Category:Scripting Commands ArmA|DIALOG]]

Latest revision as of 10:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Tests whether any user dialog is open.
Groups:
GUI Control

Syntax

Syntax:
dialog
Return Value:
Boolean - true if a dialog is open, false if not

Examples

Example 1:
if (!dialog) then { createDialog "Dialog1"; };

Additional Information

See also:
createDisplay createDialog closeDialog Arma: GUI Configuration

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note