detach: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|descr= Detaches previously attached with [[attachTo]] object. | |descr= Detaches previously attached with [[attachTo]] object. | ||
|s1= | |s1= [[detach]] object | ||
|p1= object: [[Object]] - | |p1= object: [[Object]] - | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>obj1 attachTo [player]; | ||
detach obj1;</sqf> | |||
|mp= Only has to be executed on one client. | |mp= Only has to be executed on one client. | ||
|seealso= [[attachedObjects]] | |seealso= [[attachedObjects]] [[attachedTo]] [[attachTo]] | ||
}} | }} | ||
Revision as of 10:22, 13 May 2022
Description
- Description:
- Detaches previously attached with attachTo object.
- Multiplayer:
- Only has to be executed on one client.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
Additional Information
- See also:
- attachedObjects attachedTo attachTo
Notes
-
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