currentCommand: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma1 |Game name=
|game1= arma1
|version1= 1.00


|1.00|Game version=
|game2= arma2
|version2= 1.00


|gr1= Unit Control |GROUP1=
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| Return the current command type (empty string when no command) for the commander of given vehicle (or for a given soldier). Returned value can be one of:
|game4= tkoh
|version4= 1.00
 
|game5= arma3
|version5= 0.50
 
|gr1= Unit Control
 
|descr= Return the current command type (empty string when no command) for the commander of given vehicle (or for a given soldier). Returned value can be one of:
{{Columns|4|
* "WAIT"
* "WAIT"
* "ATTACK"
* "ATTACK"
Line 28: Line 38:
* "ATTACKFIRE"
* "ATTACKFIRE"
* "Suppress"
* "Suppress"
|DESCRIPTION=
}}
____________________________________________________________________________________________


| [[currentCommand]] vehicleName |SYNTAX=
|s1= [[currentCommand]] vehicleName


|p1= vehicleName: [[Object]] |PARAMETER1=
|p1= vehicleName: [[Object]]


| [[String]] |RETURNVALUE=
|r1= [[String]]


|x1= <code>_command = [[currentCommand]] [[player]];</code> |EXAMPLE1=
|x1= <sqf>_command = currentCommand player;</sqf>
____________________________________________________________________________________________


| [[commandFire]], [[commandMove]], [[commandSuppressiveFire]], [[join]] |SEEALSO=
|seealso= [[commandFire]] [[commandMove]] [[commandSuppressiveFire]] [[join]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|CURRENTCOMMAND]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 10:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Return the current command type (empty string when no command) for the commander of given vehicle (or for a given soldier). Returned value can be one of:
  • "WAIT"
  • "ATTACK"
  • "HIDE"
  • "MOVE"
  • "HEAL"
  • "REPAIR"
  • "REFUEL"
  • "REARM"
  • "SUPPORT"
  • "JOIN"
  • "GET IN"
  • "FIRE"
  • "GET OUT"
  • "STOP"
  • "EXPECT"
  • "ACTION"
  • "ATTACKFIRE"
  • "Suppress"
Groups:
Unit Control

Syntax

Syntax:
currentCommand vehicleName
Parameters:
vehicleName: Object
Return Value:
String

Examples

Example 1:
_command = currentCommand player;

Additional Information

See also:
commandFire commandMove commandSuppressiveFire join

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note