currentCommand: Difference between revisions

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m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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|descr= Return the current command type (empty string when no command) for the commander of given vehicle (or for a given soldier). Returned value can be one of:
|descr= Return the current command type (empty string when no command) for the commander of given vehicle (or for a given soldier). Returned value can be one of:
{{Columns|4|
* "WAIT"
* "WAIT"
* "ATTACK"
* "ATTACK"
Line 37: Line 38:
* "ATTACKFIRE"
* "ATTACKFIRE"
* "Suppress"
* "Suppress"
}}


|s1= [[currentCommand]] vehicleName
|s1= [[currentCommand]] vehicleName


|p1= vehicleName: [[Object]]
|p1= vehicleName: [[Object]]
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|r1= [[String]]
|r1= [[String]]


|x1= <code>_command = [[currentCommand]] [[player]];</code>
|x1= <sqf>_command = currentCommand player;</sqf>


|seealso= [[commandFire]], [[commandMove]], [[commandSuppressiveFire]], [[join]]
|seealso= [[commandFire]] [[commandMove]] [[commandSuppressiveFire]] [[join]]
}}
}}

Latest revision as of 10:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Return the current command type (empty string when no command) for the commander of given vehicle (or for a given soldier). Returned value can be one of:
  • "WAIT"
  • "ATTACK"
  • "HIDE"
  • "MOVE"
  • "HEAL"
  • "REPAIR"
  • "REFUEL"
  • "REARM"
  • "SUPPORT"
  • "JOIN"
  • "GET IN"
  • "FIRE"
  • "GET OUT"
  • "STOP"
  • "EXPECT"
  • "ACTION"
  • "ATTACKFIRE"
  • "Suppress"
Groups:
Unit Control

Syntax

Syntax:
currentCommand vehicleName
Parameters:
vehicleName: Object
Return Value:
String

Examples

Example 1:
_command = currentCommand player;

Additional Information

See also:
commandFire commandMove commandSuppressiveFire join

Notes

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