currentCommand: Difference between revisions
|  (add. classification) | Lou Montana (talk | contribs)  m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") | ||
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| {{ | {{RV|type=command | ||
| |  | |game1= arma1 | ||
| |version1= 1.00 | |||
| |1.00 | |game2= arma2 | ||
| |version2= 1.00 | |||
| |  | |game3= arma2oa | ||
| |version3= 1.50 | |||
| |game4= tkoh | |||
| |=  | |version4= 1.00 | ||
| |  | |game5= arma3 | ||
| |version5= 0.50 | |||
| | | |gr1= Unit Control | ||
| |  | |descr= Return the current command type (empty string when no command) for the commander of given vehicle (or for a given soldier). Returned value can be one of: | ||
| {{Columns|4| | |||
| * "WAIT" | |||
| * "ATTACK" | |||
| * "HIDE" | |||
| * "MOVE" | |||
| * "HEAL" | |||
| * "REPAIR" | |||
| * "REFUEL" | |||
| * "REARM" | |||
| * "SUPPORT" | |||
| * "JOIN" | |||
| * "GET IN" | |||
| * "FIRE" | |||
| * "GET OUT" | |||
| * "STOP" | |||
| * "EXPECT" | |||
| * "ACTION" | |||
| * "ATTACKFIRE" | |||
| * "Suppress" | |||
| }} | |||
| |s1= [[currentCommand]] vehicleName | |||
| |p1= vehicleName: [[Object]] | |||
| |r1= [[String]] | |||
| < | |x1= <sqf>_command = currentCommand player;</sqf> | ||
| |seealso= [[commandFire]] [[commandMove]] [[commandSuppressiveFire]] [[join]] | |||
| [[ | }} | ||
| [[ | |||
| [[ | |||
| [[ | |||
Latest revision as of 10:22, 13 May 2022
Description
- Description:
- Return the current command type (empty string when no command) for the commander of given vehicle (or for a given soldier). Returned value can be one of:
- "WAIT"
- "ATTACK"
- "HIDE"
- "MOVE"
- "HEAL"
- "REPAIR"
- "REFUEL"
- "REARM"
- "SUPPORT"
- "JOIN"
- "GET IN"
- "FIRE"
- "GET OUT"
- "STOP"
- "EXPECT"
- "ACTION"
- "ATTACKFIRE"
- "Suppress"
 
- Groups:
- Unit Control
Syntax
- Syntax:
- currentCommand vehicleName
- Parameters:
- vehicleName: Object
- Return Value:
- String
Examples
- Example 1:
Additional Information
- See also:
- commandFire commandMove commandSuppressiveFire join
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
 
	



