enableCopilot: Difference between revisions

From Bohemia Interactive Community
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|r1= [[Nothing]]
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|x1= <code>if (!isCopilotEnabled myHeli) then
|x1= <sqf>if (!isCopilotEnabled myHeli) then
{
{
myHeli enableCopilot true;
myHeli enableCopilot true;
};</code>
};</sqf>


|seealso= [[isCopilotEnabled]] [[currentPilot]]
|seealso= [[isCopilotEnabled]] [[currentPilot]]

Revision as of 10:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Enables copilot actions, toggles availability of the actions related to copilots, such as taking over controls, suspending controls, etc. This command triggers the "ControlsShifted" event handler.
Multiplayer:
Execute this command globally (e.g with remoteExec) to have it synced on all clients.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle enableCopilot enable
Parameters:
vehicle: Object - vehicle on which to toggle copilot actions
enable: Boolean - enable or disable
Return Value:
Nothing

Examples

Example 1:
if (!isCopilotEnabled myHeli) then { myHeli enableCopilot true; };

Additional Information

See also:
isCopilotEnabled currentPilot

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Posted on February 17, 2014
Strangepete
Only enables the user actions, not who is in control - pilot can lock or unlock co-pilot controls in multiplayer while still true.