isTurnedOut: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.42 | |||
|1.42 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns [[true]] if given unit is turned out, otherwise [[false]]. The output changes to [[true]] after unit finished turning out, however will change to [[false]] almost immediately after unit is ordered to turn in. | |descr= Returns [[true]] if given unit is turned out, otherwise [[false]]. The output changes to [[true]] after unit finished turning out, however will change to [[false]] almost immediately after unit is ordered to turn in. | ||
| | |s1= [[isTurnedOut]] unit | ||
|p1= unit: [[Object]] - unit on turn(in/out) enabled turret | |p1= unit: [[Object]] - unit on turn(in/out) enabled turret | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>_commanderOut = isTurnedOut (tank turretUnit [0,0]);</sqf> | ||
|seealso= [[moveOut]] | |seealso= [[moveOut]] [[moveInDriver]] [[turretUnit]] | ||
}} | }} | ||
Latest revision as of 10:23, 13 May 2022
Description
- Description:
- Returns true if given unit is turned out, otherwise false. The output changes to true after unit finished turning out, however will change to false almost immediately after unit is ordered to turn in.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- isTurnedOut unit
- Parameters:
- unit: Object - unit on turn(in/out) enabled turret
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- moveOut moveInDriver turretUnit
Notes
-
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