moveOut
Description
- Description:
 - Moves the soldier out of the vehicle.
Notes:- Works for both AI and player entities
 - AI unit gets back in - unless is under player command or combined with other sqf commands (orderGetIn false, allowGetIn false or leaveVehicle)
 - Respects the vehicle's lock state (same as action "Eject") - unlike doGetOut, commandGetOut. It will work for player entities regardless though
 - Still executes when the vehicle is moving/flying (same as action "Eject") - unlike doGetOut, commandGetOut
 - Without vehicle's position's get out animation - unlike action eject, doGetOut, commandGetOut
 - Immediately - unlike action eject, doGetOut, commandGetOut
 - Works also on dead units (same as action "Eject" (but one after another)) - unlike doGetOut, commandGetOut
 - Does not work for UAV crew
 - Does not work for remoteControlled units
 - Works on unconscious (same as action "Eject" (but one after another)) - unlike doGetOut, commandGetOut (unless AI under player command)
 
 - Groups:
 - Unit Control
 
Syntax
- Syntax:
 - moveOut soldier
 - Parameters:
 - soldier: Object - unit (only a living unit before 
 2.06) - Return Value:
 - Nothing
 
Alternative Syntax
- Syntax:
 - soldier moveOut vehicle
 - Parameters:
 - soldier: Object - unit
 - vehicle: Object - vehicle could be objNull, in this case the command is identical to the main syntax.
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Example 2:
 - Move out player just before he dies:
player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": { _this select 2 >= 1 }; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];
 
Additional Information
- See also:
 - "Eject" action doGetOut commandGetOut leaveVehicle moveInDriver moveInGunner moveInCommander moveInTurret moveInCargo isTurnedOut
 
Notes
- 
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