setWantedRPMRTD: Difference between revisions
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{{RV|type=command | |||
|game1= tkoh | |||
|version1= 1.00 | |||
| | |gr1= RTD | ||
|1. | |game2= arma3 | ||
|version2=1.34 | |||
| Tell the helicopter engine RPMs to reach the given value within a period of time. The simulation will try to reach the RPMs, but it does not guarantee it will reach the precise value! | |descr= Tell the helicopter engine RPMs to reach the given value within a period of time. The simulation will try to reach the RPMs, but it does not guarantee it will reach the precise value! | ||
* engine index 0: engine #1 | * engine index 0: engine #1 | ||
* engine index 1: engine #2 | * engine index 1: engine #2 | ||
* engine index 2: engine #3 | * engine index 2: engine #3 | ||
* engine index -1: all engines | | * engine index -1: all engines | ||
{{Feature|afm}} | |||
| helicopterRTD | |s1= helicopterRTD [[setWantedRPMRTD]] [value, time, engineIndex] | ||
|p1= helicopterRTD : [[ObjectRTD]] - helicopter | |p1= helicopterRTD : [[ObjectRTD]] - helicopter | ||
|p2= value : [[Number]] - engine RPMs | |p2= value : [[Number]] - engine RPMs | ||
|p3= time : [[Number]] - time to reach desired RPMs (seconds) | |p3= time : [[Number]] - time to reach desired RPMs (seconds) | ||
|p4= engineIndex : [[Number]] - engine index | |p4= engineIndex : [[Number]] - engine index | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>vehicle player setWantedRPMRTD [2500, 30, 0];</sqf> | ||
|seealso= [[setEngineRPMRTD]] | |||
}} | }} | ||
Latest revision as of 10:24, 13 May 2022
Description
- Description:
- Tell the helicopter engine RPMs to reach the given value within a period of time. The simulation will try to reach the RPMs, but it does not guarantee it will reach the precise value!
- engine index 0: engine #1
- engine index 1: engine #2
- engine index 2: engine #3
- engine index -1: all engines
- Groups:
- RTD
Syntax
- Syntax:
- helicopterRTD setWantedRPMRTD [value, time, engineIndex]
- Parameters:
- helicopterRTD : ObjectRTD - helicopter
- value : Number - engine RPMs
- time : Number - time to reach desired RPMs (seconds)
- engineIndex : Number - engine index
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- setEngineRPMRTD
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note