setAPURTD: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= tkoh | ||
|version1= 1.00 | |||
|gr1= RTD | |gr1= RTD | ||
|descr= Let the Auxiliary Power Unit (APU) reach a desired state over the given period of time. | |||
|s1= helicopterRTD [[setAPURTD]] [value, time] | |||
| | |p1= helicopterRTD: [[ObjectRTD]] - helicopter | ||
| | |p2= value: [[Number]] - desired APU state. 0 being completely off, 1 being fully powered up | ||
| | |p3= time: [[Number]] - time to reach (seconds) | ||
| | |r1= [[Nothing]] | ||
|x1= <sqf>vehicle player setAPURTD [1, 15];</sqf> | |||
|x1= < | |||
|seealso= | |||
}} | }} | ||
Latest revision as of 10:24, 13 May 2022
Description
- Description:
- Let the Auxiliary Power Unit (APU) reach a desired state over the given period of time.
- Groups:
- RTD
Syntax
- Syntax:
- helicopterRTD setAPURTD [value, time]
- Parameters:
- helicopterRTD: ObjectRTD - helicopter
- value: Number - desired APU state. 0 being completely off, 1 being fully powered up
- time: Number - time to reach (seconds)
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note