setAPURTD: Difference between revisions

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|x1= <code>[[vehicle]] [[player]] [[setAPURTD]] [1, 15];</code>
|x1= <sqf>vehicle player setAPURTD [1, 15];</sqf>


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Latest revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Let the Auxiliary Power Unit (APU) reach a desired state over the given period of time.
Groups:
RTD

Syntax

Syntax:
helicopterRTD setAPURTD [value, time]
Parameters:
helicopterRTD: ObjectRTD - helicopter
value: Number - desired APU state. 0 being completely off, 1 being fully powered up
time: Number - time to reach (seconds)
Return Value:
Nothing

Examples

Example 1:
vehicle player setAPURTD [1, 15];

Additional Information

See also:
See also needed

Notes

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