underwater: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")  | 
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|r1= [[Boolean]] - [[true]] if submerged  | |r1= [[Boolean]] - [[true]] if submerged  | ||
|x1= <  | |x1= <sqf>_isUnderwater = underwater vehicle player;</sqf>  | ||
|x2= <code>_isUnderwater = eyePos player select 2 < 0;</code>  | |x2= <code>_isUnderwater = eyePos player select 2 < 0;</code>  | ||
Revision as of 10:25, 13 May 2022
Description
- Description:
 - Returns whether the object is fully underwater
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - underwater object
 - Parameters:
 - object: Object - mini-submarine
 - Return Value:
 - Boolean - true if submerged
 
Examples
- Example 1:
 - Example 2:
 _isUnderwater = eyePos player select 2 < 0;
Additional Information
- See also:
 - isTouchingGround isAbleToBreathe
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on February 2, 2017 - 18:08 (UTC)
 - Killzone Kid
 - This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.