setLightIntensity: Difference between revisions

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{{Command|Comments=
{{RV|type=command


| arma3 |Game name=
|game1= arma3
|version1= 0.50


|0.50|Game version=
|gr1= Lights


|gr1 = Lights |GROUP1=
|arg= local


|arg= local |MPARGUMENTS=
|eff= local


|eff= local |Multiplayer Effects=
|descr= Sets intensity of light.


| Sets intensity of light.  |DESCRIPTION=
|s1= light [[setLightIntensity]] value


| light [[setLightIntensity]] value |SYNTAX=
|p1= light: [[Object]]


|p1= light: [[Object]] |PARAMETER1=
|p2= value: [[Number]]


|p2= value: [[Number]] |PARAMETER2=
|r1= [[Nothing]]


| [[Nothing]] |RETURNVALUE=  
|x1= <sqf>myLight setLightIntensity 4;</sqf>


|x1= <code>myLight [[setLightIntensity]] 4;</code> |EXAMPLE1=
|seealso= [[setLightAmbient]] [[setLightColor]] [[lightAttachObject]] [[lightDetachObject]] [[setLightBrightness]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]]
 
}}
| [[setLightAmbient]], [[setLightColor]], [[lightAttachObject]], [[lightDetachObject]], [[setLightBrightness]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] |SEEALSO=


| |MPBEHAVIOUR=
{{Note
|user= ffur2007slx2_5
|timestamp= 20140324233700
|text= In {{arma3}} ver1.14 [[setLightIntensity]] will overwrite the previous effect processed by [[setLightBrightness]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: <sqf>
_light setLightIntensity 3000;
// same as
_light setLightBrightness 1;
</sqf>
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on Mar 24, 2014 - 23:37
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">In ArmA3 ver1.14 [[setLightIntensity]] will overwrite the previous effect processed by [[setLightBrightness]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: <code>_light [[setLightIntensity]] 3000;// same as _light [[setLightBrightness]] 1;</code>
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>

Revision as of 10:52, 14 June 2022

Hover & click on the images for description

Description

Description:
Sets intensity of light.
Groups:
Lights

Syntax

Syntax:
light setLightIntensity value
Parameters:
light: Object
value: Number
Return Value:
Nothing

Examples

Example 1:
myLight setLightIntensity 4;

Additional Information

See also:
setLightAmbient setLightColor lightAttachObject lightDetachObject setLightBrightness setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Mar 24, 2014 - 23:37 (UTC)
In Arma 3 ver1.14 setLightIntensity will overwrite the previous effect processed by setLightBrightness on the same light source, vice versa. And both of them currently play the same role on brightness, for example:
_light setLightIntensity 3000; // same as _light setLightBrightness 1;