setLightIntensity: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.50
|0.50


|gr1= Lights
|gr1= Lights
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|descr= Sets intensity of light.
|descr= Sets intensity of light.


|s1= light [[setLightIntensity]] value
|s1= light [[setLightIntensity]] value


|p1= light: [[Object]]
|p1= light: [[Object]]
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>myLight [[setLightIntensity]] 4;</code>
|x1= <sqf>myLight setLightIntensity 4;</sqf>


|seealso= [[setLightAmbient]], [[setLightColor]], [[lightAttachObject]], [[lightDetachObject]], [[setLightBrightness]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]]
|seealso= [[setLightAmbient]] [[setLightColor]] [[lightAttachObject]] [[lightDetachObject]] [[setLightBrightness]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]]
}}
}}


<dl class="command_description">
{{Note
 
|user= ffur2007slx2_5
<dt></dt>
|timestamp= 20140324233700
<dd class="notedate">Posted on Mar 24, 2014 - 23:37</dd>
|text= In {{arma3}} ver1.14 [[setLightIntensity]] will overwrite the previous effect processed by [[setLightBrightness]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: <sqf>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]</dt>
_light setLightIntensity 3000;
<dd class="note">In {{arma3}} ver1.14 [[setLightIntensity]] will overwrite the previous effect processed by [[setLightBrightness]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: <code>_light [[setLightIntensity]] 3000;// same as _light [[setLightBrightness]] 1;</code>
// same as
</dl>
_light setLightBrightness 1;
</sqf>
}}

Revision as of 10:52, 14 June 2022

Hover & click on the images for description

Description

Description:
Sets intensity of light.
Groups:
Lights

Syntax

Syntax:
light setLightIntensity value
Parameters:
light: Object
value: Number
Return Value:
Nothing

Examples

Example 1:
myLight setLightIntensity 4;

Additional Information

See also:
setLightAmbient setLightColor lightAttachObject lightDetachObject setLightBrightness setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Mar 24, 2014 - 23:37 (UTC)
In Arma 3 ver1.14 setLightIntensity will overwrite the previous effect processed by setLightBrightness on the same light source, vice versa. And both of them currently play the same role on brightness, for example:
_light setLightIntensity 3000; // same as _light setLightBrightness 1;