BIS fnc setObjectTexture: Difference between revisions
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// [[vehicle]] [[player]] [[setObjectTexture]] [2, "#(rgb,8,8,3)color(0,0,1,1)"];}}</code> | // [[vehicle]] [[player]] [[setObjectTexture]] [2, "#(rgb,8,8,3)color(0,0,1,1)"];}}</code> | ||
|seealso= [[getObjectTextures]] | |seealso= [[getObjectTextures]] [[setObjectTexture]], [[setObjectTextureGlobal]] | ||
}} | }} |
Revision as of 12:58, 1 July 2022
Description
- Description:
- Set object textures.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, textures] call BIS_fnc_setObjectTexture
- Parameters:
- object: Object
- textures: String or Array of Strings
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[player, "#(rgb,8,8,3)color(0,0,1,1)"] call BIS_fnc_setObjectTexture;
- Example 2:
[ vehicle player, [ "#(rgb,8,8,3)color(1,0,0,1)", "#(rgb,8,8,3)color(0,1,0,1)", "#(rgb,8,8,3)color(0,0,1,1)" ] ] call BIS_fnc_setObjectTexture; // identical to: // vehicle player setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"]; // vehicle player setObjectTexture [1, "#(rgb,8,8,3)color(0,1,0,1)"]; // vehicle player setObjectTexture [2, "#(rgb,8,8,3)color(0,0,1,1)"];
Additional Information
Notes
-
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