BIS fnc EXP camp setSkill: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
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|x1=<sqf>[WEST,0.1,0.2,0.7,0.6] call BIS_fnc_EXP_camp_setSkill;</sqf> | |x1=<sqf>[WEST,0.1,0.2,0.7,0.6] call BIS_fnc_EXP_camp_setSkill;</sqf> | ||
|seealso= [[Arma 3 AI Skill]] [[setSkill]] [[skillFinal]] | |seealso= [[Arma 3 AI Skill]] [[setSkill]] [[skillFinal]] [[BIS_fnc_EXP_camp_dynamicAISkill]] | ||
}} | }} |
Revision as of 12:58, 1 July 2022
Description
- Description:
- Sets skill for an entire AI side. The skill will be calculated using a lerp function. Function will take player as multiplier.
- Execution:
- call
- Groups:
- Campaign
Syntax
- Syntax:
- [side,skillMin,skillAimMin,skillMax,skillAimMax] call BIS_fnc_EXP_camp_setSkill
- Parameters:
- side: Side - Side of which AI skill should be changed
- skillMin: Number - (Optional, default 0.5) Minimal general skill
- skillAimMin: Number - (Optional, default 0.3) Minimal aiming skill
- skillMax: Number - (Optional, default 0.8) Maximal general skill
- skillAimMax: Number - (Optional, default 0.5) Maximal aiming skill
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
Notes
-
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