cadetMode: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *ofp * *\| *1.([0-9]{2}) * +\|([^g]|g[^a])" to " | ofp |1.$1 |game2= ofpe |version2= 1.00 |game3= arma1 |version3= 1.00 |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.50 |game6= tkoh |version6= 1.00 |game7= arm...)
m (Some wiki formatting)
 
(14 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|1.00
|version1= 1.00


|game2= ofpe
|game2= ofpe
Line 24: Line 24:
|gr1= Difficulty
|gr1= Difficulty


| '''Prior to {{arma3}}''' it returns if the player is currently playing in cadet or veteran mode.
|descr= '''Prior to {{arma3}}''' it returns if the player is currently playing in cadet or veteran mode.


|pr= {{Feature|arma3| This command returns the status of the global [[Arma 3: Difficulty Settings| difficulty]] <tt>showCadetHints</tt>.<br>Use <tt>[[difficulty]] [[in]] [0,1]</tt> to achieve the '''original intended''' functionality!}}
|pr= {{Feature|arma3|
This command returns the status of the global [[Arma 3: Difficulty Settings| difficulty]] {{hl|showCadetHints}}.<br>
Use <sqf inline>difficulty in [0, 1]</sqf> to achieve the '''original intended''' functionality!
}}


| '''cadetMode'''
|s1= [[cadetMode]]


|r1=[[Boolean]] - true when playing in cadet mode, false when playing in veteran mode
|r1= [[Boolean]] - true when playing in cadet mode, false when playing in veteran mode


|x1= <code>? ([[cadetMode]]) : _AIsoldier [[setSkill]] 0.1 //sqs</code>
|x1= [[SQS Syntax]]: <sqs>? (cadetMode) : _AIsoldier setSkill 0.1</sqs>


|x2= <code>[[if]] ([[cadetMode]]) [[then]] {_AIsoldier [[setSkill]] 0.1}; //sqf</code>
|x2= [[SQF Syntax]]: <sqf>if (cadetMode) then { _AIsoldier setSkill 0.1 };</sqf>


|seealso= [[hintCadet]], [[difficulty]]
|seealso= [[hintCadet]] [[difficulty]]
}}
}}


<dl class="command_description">
{{Note
 
|user= Killswitch
<dt></dt>
|timestamp= 20091201174900
<dd class="notedate">Posted on December 1, 2009 - 17:49</dd>
|text= In {{arma2}}, this command will return true if the difficulty level is set to "Recruit" or "Regular". It returns false for the "Veteran" and "Expert" difficulty levels.
<dt class="note">[[User:Killswitch|Killswitch]]</dt>
|game= arma2
<dd class="note">
}}
In ArmA II, this command will return true if the difficulty level is set to "Recruit" or "Regular". It returns false for the "Veteran" and "Expert" difficulty levels.
 
</dl>
 
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 23:51, 10 July 2022

Hover & click on the images for description

Description

Description:
Prior to Arma 3 it returns if the player is currently playing in cadet or veteran mode.
Problems:
Arma 3
This command returns the status of the global difficulty showCadetHints.
Use difficulty in [0, 1] to achieve the original intended functionality!
Groups:
Difficulty

Syntax

Syntax:
cadetMode
Return Value:
Boolean - true when playing in cadet mode, false when playing in veteran mode

Examples

Example 1:
SQS Syntax:
? (cadetMode) : _AIsoldier setSkill 0.1
Example 2:
SQF Syntax:
if (cadetMode) then { _AIsoldier setSkill 0.1 };

Additional Information

See also:
hintCadet difficulty

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killswitch - c
Posted on Dec 01, 2009 - 17:49 (UTC)

In Arma 2, this command will return true if the difficulty level is set to "Recruit" or "Regular". It returns false for the "Veteran" and "Expert" difficulty levels.