BIS fnc exportCfgVehiclesAssetDB: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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|x1= <code>[0]  spawn BIS_fnc_exportCfgVehiclesAssetDB; {{cc|exports [[Arma 3 CfgVehicles EAST]]}}
|x1= <code>[0]  spawn BIS_fnc_exportCfgVehiclesAssetDB; {{cc|exports [[Arma 3 CfgVehicles EAST]]}}
[1]  spawn BIS_fnc_exportCfgVehiclesAssetDB; {{cc|exports [[Arma 3 CfgVehicles WEST]]}}
[1]  spawn BIS_fnc_exportCfgVehiclesAssetDB; {{cc|exports [[Arma 3 CfgVehicles WEST]]}}
[2]  [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles GUER]]}}
[2]  spawn [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles GUER]]}}
[3,0] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles CIV]]}}
[3,0] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles CIV]]}}
[3,1] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles Structures]]}}
[3,1] [[spawn]] [[BIS_fnc_exportCfgVehiclesAssetDB]]; {{cc|exports [[Arma 3 CfgVehicles Structures]]}}

Revision as of 21:38, 12 July 2022

Hover & click on the images for description

Description

Description:
Copies CfgVehicles information to clipboard in wiki format.
Execution:
spawn
Groups:
Diagnostic

Syntax

Syntax:
[side, category] call BIS_fnc_exportCfgVehiclesAssetDB
Parameters:
side: Array or Number - (default: [4,5,6,7,8,9]) can be:
  • 0: OPFOR / CSAT
  • 1: BLUFOR / NATO
  • 2: Independent / Guerrilla
  • 3: Civilian
  • 4: Unknown
  • 5: Enemy
  • 6: Friendly
  • 7: Logic
  • 8: Empty
  • 9: AmbientLife
see side.
category: Number - (Optional, default 0 if side is a number, always reverts to 1 if side an array) only used when side is set to 3.
Can be one of the following:
  • 0: civilian units
  • 1: structures
  • 2: ruins and wrecks
  • 3: equipment
  • 4: objects
  • 5: VR
  • 6: animals
Return Value:
Nothing

Examples

Example 1:
[0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles EAST [1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles WEST [2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles GUER [3,0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles CIV [3,1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Structures [3,2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Ruins & Wrecks [3,3] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Equipment [3,4] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles EMPTY [3,5] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles VR Objects [3,6] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Animals [] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Other: // Unknown, Enemy, Friendly, Modules, Empty, Ambient Life

Additional Information

See also:
side CfgVehicles config side value BIS_fnc_exportCfgGroups BIS_fnc_exportCfgHints BIS_fnc_exportCfgMagazines BIS_fnc_exportCfgPatches BIS_fnc_exportCfgVehicles BIS_fnc_exportCfgWeapons

Notes

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