BIS fnc exportCfgVehiclesAssetDB: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")  | 
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[3,5] spawn BIS_fnc_exportCfgVehiclesAssetDB;	{{cc|exports [[Arma 3 CfgVehicles VR Objects]]}}  | [3,5] spawn BIS_fnc_exportCfgVehiclesAssetDB;	{{cc|exports [[Arma 3 CfgVehicles VR Objects]]}}  | ||
[3,6] spawn BIS_fnc_exportCfgVehiclesAssetDB;	{{cc|exports [[Arma 3 CfgVehicles Animals]]}}  | [3,6] spawn BIS_fnc_exportCfgVehiclesAssetDB;	{{cc|exports [[Arma 3 CfgVehicles Animals]]}}  | ||
[]      | []    spawn [[BIS_fnc_exportCfgVehiclesAssetDB]];	{{cc|exports [[Arma 3 CfgVehicles Other]]:}}  | ||
												{{cc|Unknown, Enemy, Friendly, Modules, Empty, Ambient Life}}</code>  | 												{{cc|Unknown, Enemy, Friendly, Modules, Empty, Ambient Life}}</code>  | ||
Revision as of 21:41, 12 July 2022
Description
- Description:
 - Copies CfgVehicles information to clipboard in wiki format.
 - Execution:
 - spawn
 - Groups:
 - Diagnostic
 
Syntax
- Syntax:
 - [side, category] call BIS_fnc_exportCfgVehiclesAssetDB
 - Parameters:
 - side: Array or Number - (default: 
[4,5,6,7,8,9]) can be:
see side.- 0: OPFOR / CSAT
 - 1: BLUFOR / NATO
 - 2: Independent / Guerrilla
 - 3: Civilian
 - 4: Unknown
 
- 5: Enemy
 - 6: Friendly
 - 7: Logic
 - 8: Empty
 - 9: AmbientLife
 
 - category: Number - (Optional, default 0 if side is a number, always reverts to 1 if side an array) only used when side is set to 3.
Can be one of the following:- 0: civilian units
 - 1: structures
 - 2: ruins and wrecks
 - 3: equipment
 
- 4: objects
 - 5: VR
 - 6: animals
 
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 [0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles EAST [1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles WEST [2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles GUER [3,0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles CIV [3,1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Structures [3,2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Ruins & Wrecks [3,3] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Equipment [3,4] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles EMPTY [3,5] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles VR Objects [3,6] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Animals [] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Other: // Unknown, Enemy, Friendly, Modules, Empty, Ambient Life
Additional Information
- See also:
 - side CfgVehicles config side value BIS_fnc_exportCfgGroups BIS_fnc_exportCfgHints BIS_fnc_exportCfgMagazines BIS_fnc_exportCfgPatches BIS_fnc_exportCfgVehicles BIS_fnc_exportCfgWeapons
 
Notes
- 
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