BIS fnc boundingCircle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>") |
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{{RV|type=function | {{RV|type=function | ||
| arma2oa | |game1= arma2oa | ||
|version1= 1.50 | |||
|1.50 | |game2= tkoh | ||
|version2= 1.00 | |||
|game3= arma3 | |||
|version3= 0.50 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns size of bounding circle (calculated from X and Y coordinates). This is actually the 2D horizontal diagonal length of the [[boundingBox]]. | |descr= Returns size of bounding circle (calculated from X and Y coordinates). This is actually the 2D horizontal diagonal length of the [[boundingBox]]. | ||
| object call [[BIS_fnc_boundingCircle]] | |s1= object call [[BIS_fnc_boundingCircle]] | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
Line 15: | Line 20: | ||
|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>vehicle player call BIS_fnc_boundingCircle;</sqf> | ||
|seealso= [[boundingBox]] | |seealso= [[boundingBox]] [[boundingBoxReal]] | ||
}} | }} | ||
Latest revision as of 22:44, 12 July 2022
Description
- Description:
- Returns size of bounding circle (calculated from X and Y coordinates). This is actually the 2D horizontal diagonal length of the boundingBox.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object call BIS_fnc_boundingCircle
- Parameters:
- object: Object
- Return Value:
- Number
Examples
- Example 1:
Additional Information
- See also:
- boundingBox boundingBoxReal
Notes
-
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