BIS fnc getName: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)<nowiki>\[<\/nowiki>\[\[([a-zA-Z0-9_]+)\]\](.*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[String]] - Unit's name | |r1= [[String]] - Unit's name | ||
|x1= <code> | |x1= <code>player] [[call]] [[BIS_fnc_getName]];</code> | ||
|seealso= [[name]] | |seealso= [[name]] | ||
}} | }} |
Revision as of 12:40, 13 July 2022
Description
- Description:
- Returns name of a unit. Name of unit is stored in it is namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable BIS_fnc_getName_name.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object] call BIS_fnc_getName
- Parameters:
- object: Object - Object whose name should be returned
- Return Value:
- String - Unit's name
Examples
- Example 1:
player] call BIS_fnc_getName;
Additional Information
- See also:
- name
Notes
-
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