BIS fnc respawnNone: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[player, someUnit] spawn BIS_fnc_respawnNone;</sqf> | ||
|exec= spawn |Execution By (defaults to [[call]] if omitted)= | |exec= spawn |Execution By (defaults to [[call]] if omitted)= |
Revision as of 17:00, 13 July 2022
Description
Syntax
- Syntax:
- [killed, killer] spawn BIS_fnc_respawnNone
- Parameters:
- killed: Object - Killed unit (player)
- killer: Object - Any unit
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Category:Function Group: Respawn
Notes
-
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