BIS fnc AAN: Difference between revisions

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(Fix description, example and execution)
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{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| arma2oa |Game name=
|game1= arma2oa
|version1= 1.50


|1.51|Game version=
|game2= tkoh
____________________________________________________________________________________________
|version2= 1.00


| Add an AAN overlay to the screen, with one headline and a rolling text on the bottom. |DESCRIPTION=
|game3= arma3
____________________________________________________________________________________________
|version3= 0.50


| [headline, rollingText] spawn [[BIS_fnc_AAN]] |SYNTAX=
|gr1= GUI


|p1= headline: [[Structured Text]] - main title, shown in bigger size |Parameter 1=
|descr= Add an AAN overlay to the screen, with one headline and a rolling text on the bottom.


|p2= rollingText: [[Structured Text]] - bottom text under ''headline'' scrolling right to left |Parameter 2=
|s1= [headline, rollingText] spawn [[BIS_fnc_AAN]]


| [[Nothing]] |RETURNVALUE=
|p1= headline: [[Structured Text]] - main title, shown in bigger size
____________________________________________________________________________________________


|x1= <code>[
|p2= rollingText: [[Structured Text]] - bottom text under ''headline'' scrolling right to left
[[parseText]] "<t size='2'>AAN live in Takistan</t>",
[[parseText]] "Weather coming up hot and steamy - Takistan shelled again from border area"
] [[spawn]] [[BIS_fnc_AAN]];</code> |Example 1=
____________________________________________________________________________________________


|exec= spawn |Execution=
|r1= [[Nothing]]


| [[parseText]], [[BIS_fnc_showAANArticle]] |SEEALSO=
|x1= <sqf>
}}
[
parseText "<t size='2'>AAN live in Takistan</t>",
parseText "Weather coming up hot and steamy - Takistan shelled again from border area"
] spawn BIS_fnc_AAN;
</sqf>


<h3 style="display:none">Notes</h3>
|exec= spawn
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|seealso= [[parseText]] [[BIS_fnc_showAANArticle]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
[[Category:Function Group: GUI|{{uc:AAN}}]]
|user= Triteyker-
[[Category:Functions|{{uc:AAN}}]]
|timestamp= 20140928194200
[[Category:{{Name|arma2oa}}: Functions|{{uc:AAN}}]]
|text= Maximum size (added with <t size='x'></t> parameters) for the headline is 2 if you want another, size 1 text under it. Size 2.5 to 3 seems to be the max size for the headline if you don't want it to disappear.<br>
[[Category:{{Name|tkoh}}: Functions|{{uc:AAN}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:AAN}}]]
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on September 28, 2014 - 19:42 (UTC)</dd>
<dt class="note">[[User:Tryteyker-|Tryteyker-]]</dt>
<dd class="note">
Maximum size (added with <t size='x'></t> parameters) for the headline is 2 if you want another, size 1 text under it. Size 2.5 to 3 seems to be the max size for the headline if you don't want it to disappear.<br>
Rolling text size has to be 1 or else it disappears entirely. Time in the bottom right is ingame time (see [[setDate]]). Do note that this function cannot center on an object, and additional camera work is required to achieve such effects. It merely adds an overlay to the screen, and the player retains control even with the overlay active.
Rolling text size has to be 1 or else it disappears entirely. Time in the bottom right is ingame time (see [[setDate]]). Do note that this function cannot center on an object, and additional camera work is required to achieve such effects. It merely adds an overlay to the screen, and the player retains control even with the overlay active.
</dd>
}}


<dd class="notedate">Posted on August 5, 2015 - 22:38 (UTC)</dd>
{{Note
<dt class="note">[[User:Jaffa|Jaffa]]</dt>
|user= Jaffa
<dd class="note">
|timestamp= 20150805223800
To remove the overlay you must close the display from the BIS_AAN UI Namespace variable.  
|text= To remove the overlay you must close the display from the BIS_AAN UI Namespace variable.  
i.e. <code>([[uiNamespace]] [[getVariable]] "BIS_AAN") [[closeDisplay]] 1</code>
i.e. <sqf>(uiNamespace getVariable "BIS_AAN") closeDisplay 1;</sqf>
</dd>
}}
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 17:04, 13 July 2022

Hover & click on the images for description

Description

Description:
Add an AAN overlay to the screen, with one headline and a rolling text on the bottom.
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
[headline, rollingText] spawn BIS_fnc_AAN
Parameters:
headline: Structured Text - main title, shown in bigger size
rollingText: Structured Text - bottom text under headline scrolling right to left
Return Value:
Nothing

Examples

Example 1:
[ parseText "<t size='2'>AAN live in Takistan</t>", parseText "Weather coming up hot and steamy - Takistan shelled again from border area" ] spawn BIS_fnc_AAN;

Additional Information

See also:
parseText BIS_fnc_showAANArticle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Triteyker- - c
Posted on Sep 28, 2014 - 19:42 (UTC)
Maximum size (added with <t size='x'></t> parameters) for the headline is 2 if you want another, size 1 text under it. Size 2.5 to 3 seems to be the max size for the headline if you don't want it to disappear.
Rolling text size has to be 1 or else it disappears entirely. Time in the bottom right is ingame time (see setDate). Do note that this function cannot center on an object, and additional camera work is required to achieve such effects. It merely adds an overlay to the screen, and the player retains control even with the overlay active.
Jaffa - c
Posted on Aug 05, 2015 - 22:38 (UTC)
To remove the overlay you must close the display from the BIS_AAN UI Namespace variable. i.e.