BIS fnc radialRed: Difference between revisions

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m (Text replacement - "{{Function " to "{{RV|type=function ")
m (Text replacement - "<code>([^<]+)<\/code>" to "<sqf>$1</sqf>")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Feedback


|gr1 = Feedback
|descr= Red radial postprocess (hit damage, fire damage). Parameters are the same as the first four of [[Arma_3:_Event_Handlers#HandleDamage|HandleDamage EH]].


| Red radial postprocess (hit damage, fire damage). Parameters are the same as the first four of [[Arma_3:_Event_Handlers#HandleDamage|HandleDamage EH]].
|s1= [victim, bodyPart, damage, shooter] call [[BIS_fnc_radialRed]]
 
| [victim, bodyPart, damage, shooter] call [[BIS_fnc_radialRed]]


|p1= victim: [[Object]] - unit who gets damage
|p1= victim: [[Object]] - unit who gets damage
Line 17: Line 16:
|p3= damage: [[Number]] - received damage amount
|p3= damage: [[Number]] - received damage amount


|p4= shooter: [[Object]] - (Optional, default objNull) shooter - requested only if ''bodyPart'' is not empty string
|p4= shooter: [[Object]] - (Optional, default objNull) requested only if ''bodyPart'' is not empty string


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[player]] [[addEventHandler]] ["HandleDamage", { [[_this]] [[call]] [[BIS_fnc_radialRed]]; }];</code>
|x1= <sqf>player addEventHandler ["HandleDamage", { _this call BIS_fnc_radialRed; }];</sqf>


| [[Arma_3:_Event_Handlers#HandleDamage|HandleDamage EH]], [[BIS_fnc_radialRedOut]]
|seealso= [[Arma_3:_Event_Handlers#HandleDamage|HandleDamage EH]] [[BIS_fnc_radialRedOut]]
}}
}}
[[Category:Functions|{{uc:radialRed}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:radialRed}}]]

Latest revision as of 17:11, 13 July 2022

Hover & click on the images for description

Description

Description:
Red radial postprocess (hit damage, fire damage). Parameters are the same as the first four of HandleDamage EH.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
[victim, bodyPart, damage, shooter] call BIS_fnc_radialRed
Parameters:
victim: Object - unit who gets damage
bodyPart: String - body part which gets damage
damage: Number - received damage amount
shooter: Object - (Optional, default objNull) requested only if bodyPart is not empty string
Return Value:
Nothing

Examples

Example 1:
player addEventHandler ["HandleDamage", { _this call BIS_fnc_radialRed; }];

Additional Information

See also:
HandleDamage EH BIS_fnc_radialRedOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note