missionStart: Difference between revisions
Jump to navigation
Jump to search
m (formatting) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(24 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
|game1= ofp | |game1= ofp | ||
|version1= 1.80 | |version1= 1.80 | ||
|game2= ofpe | |game2= ofpe | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma1 | |game3= arma1 | ||
|version3= 1.00 | |version3= 1.00 | ||
|game4= arma2 | |game4= arma2 | ||
|version4= 1.00 | |version4= 1.00 | ||
|game5= arma2oa | |game5= arma2oa | ||
|version5= 1.50 | |||
|version5= 1. | |||
|game6= tkoh | |game6= tkoh | ||
|version6= 1.00 | |version6= 1.00 | ||
|game7= arma3 | |game7= arma3 | ||
|version7= 0.50 | |version7= 0.50 | ||
|gr1= Mission Information | |gr1= Mission Information | ||
|descr= Returns date and time when mission started. Because this command returns the time of the actual start of the mission, it might not be available in ''pre-init'' or ''init'', but is guaranteed to be available in ''post-init'' when | |descr= Returns date and time when mission started. Because this command returns the time of the actual start of the mission, it might not be available in ''pre-init'' or ''init'', but is guaranteed to be available in ''post-init'' when <sqf inline>time > 0</sqf>. | ||
|mp= Command only has the desired return value in multiplayer. | |mp= Command only has the desired return value in multiplayer. | ||
Line 37: | Line 30: | ||
|s1= [[missionStart]] | |s1= [[missionStart]] | ||
|r1= [[Array]] | |r1= [[Array]] format {{hl|[year, month, day, hour, minute, second]}} in multiplayer, which differs from [[date]] format only by seconds. In SP returns {{hl|[0,0,0,0,0,0]}} | ||
|x1= < | |x1= <sqf>setDate (missionStart select [0,5]);</sqf> | ||
|x2= Set real date: < | |x2= Set real date: | ||
<sqf> | |||
//postInit = 1; | |||
if (isServer) then | |||
};</ | { | ||
waitUntil { time > 0 }; | |||
setDate (missionStart select [0, 5]); | |||
}; | |||
</sqf> | |||
|seealso= [[date]] | |seealso= [[date]] [[time]] [[dayTime]] [[serverTime]] [[setDate]] [[systemTime]] [[systemTimeUTC]] | ||
}} | }} |
Latest revision as of 13:25, 25 July 2022
Description
- Description:
- Returns date and time when mission started. Because this command returns the time of the actual start of the mission, it might not be available in pre-init or init, but is guaranteed to be available in post-init when time > 0.
- Multiplayer:
- Command only has the desired return value in multiplayer.
- Groups:
- Mission Information
Syntax
- Syntax:
- missionStart
- Return Value:
- Array format [year, month, day, hour, minute, second] in multiplayer, which differs from date format only by seconds. In SP returns [0,0,0,0,0,0]
Examples
- Example 1:
- Example 2:
- Set real date:
Additional Information
- See also:
- date time dayTime serverTime setDate systemTime systemTimeUTC
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.80
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Mission Information