isRemoteExecuted: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= arma3 | ||
| | |version1= 1.66 | ||
| | |gr1= Multiplayer | ||
|descr= Returns [[true]] if the code context is being remote executed by [[remoteExec]] or [[remoteExecCall]]. In SP always returns [[false]]. See also [[isRemoteExecutedJIP]] | |||
|s1= [[isRemoteExecuted]] | |||
|r1= [[Boolean]] | |||
|x1= <sqf>private _remoteExecuted = isRemoteExecuted;</sqf> | |||
|seealso= [[isRemoteExecutedJIP]] [[remoteExec]] [[remoteExecCall]] [[canSuspend]] [[remoteExecutedOwner]] [[isUIContext]] [[isGamePaused]] [[isGameFocused]] | |||
}} | }} | ||
{{GameCategory|arma3|Remote Execution}} | |||
{{Note | |||
< | |user= Demellion | ||
|timestamp= 20170911111600 | |||
[[ | |text=When [[remoteExec]]/[[remoteExecCall]] is called from a headless client to client, this will always return as false.<br> | ||
This effect also occurs with [[remoteExecutedOwner]] - it will return always return 0 from a headless client. | |||
}} |
Revision as of 18:05, 15 August 2022
Description
- Description:
- Returns true if the code context is being remote executed by remoteExec or remoteExecCall. In SP always returns false. See also isRemoteExecutedJIP
- Groups:
- Multiplayer
Syntax
- Syntax:
- isRemoteExecuted
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- isRemoteExecutedJIP remoteExec remoteExecCall canSuspend remoteExecutedOwner isUIContext isGamePaused isGameFocused
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 11, 2017 - 11:16 (UTC)
-
When remoteExec/remoteExecCall is called from a headless client to client, this will always return as false.
This effect also occurs with remoteExecutedOwner - it will return always return 0 from a headless client.