canSuspend
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Description
- Description:
- Returns true if sleep, uiSleep or waitUntil commands can be used in the current scope. Usually when suspension is not allowed but used, for example when code is executed in unscheduled environment, the script engine would ignore any suspension command and throw error: "Suspending not allowed in this context". Using canSuspend command allows to detect the correct environment for the code.
- Groups:
- Program Flow
Syntax
- Syntax:
- canSuspend
- Return Value:
- Boolean
Examples
- Example 1:
- onEachFrame { systemChat str canSuspend; // false 0 spawn { hint str canSuspend }; // true onEachFrame {}; };
- Example 2:
- Make sure the function code is always spawned even when called:
Additional Information
- See also:
- sleep uiSleep waitUntil call spawn execVM isRemoteExecuted isRemoteExecutedJIP remoteExecutedOwner isUIContext isGamePaused isGameFocused
Notes
-
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