set3DENMissionAttribute: Difference between revisions

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{{Command
{{RV|type=command


|arma3
|game1= arma3
|version1= 1.56


|1.56
|gr1= Eden Editor


|gr1= Eden Editor
|descr= Set [[Eden_Editor:_Scenario_Atttributes|scenario attribute]].
An attribute is identified by its {{hl|property}} ({{hl|data}} when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].


| Set [[Eden_Editor:_Scenario_Atttributes|scenario attribute]].
{{Feature|important|Attributes are available only within the Eden Editor workspace. They cannot be accessed in scenario preview or exported scenario!}}
<br><br>
An attribute is identified by its <tt>property</tt> (<tt>data</tt> when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].


{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
|s1= section [[set3DENMissionAttribute]] [class, value]


|p1= section: [[String]] - attribute section. See [[Eden_Editor:_Setting_Attributes#Sections_.26_Properties|Sections & Properties]]


| <nowiki><section></nowiki> '''set3DENMissionAttribute''' <nowiki>[<class>,<value>]</nowiki>
|p1= section: [[String]] - attribute section
|p2= class: [[String]] - attribute name
|p2= class: [[String]] - attribute name
|p3= value: [[Any]] - new attribute value
| [[Boolean]] - [[true]] if the value was set


|x1= <code>"Multiplayer" [[set3DENMissionAttribute]] [<nowiki/>"respawn",3];</code>
|p3= value: [[Anything]] - new attribute value
Set respawn type to 3
 
|r1= [[Boolean]] - [[true]] if the value was set


|  
|x1= <sqf>"Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3</sqf>
[[get3DENMissionAttribute]] [[set3DENMissionAttributes]]


|
|seealso= [[get3DENMissionAttribute]] [[set3DENMissionAttributes]]
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<!-- DISCONTINUE Notes -->
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 12:57, 2 January 2023

Hover & click on the images for description

Description

Description:
Set scenario attribute. An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
Attributes are available only within the Eden Editor workspace. They cannot be accessed in scenario preview or exported scenario!
Groups:
Eden Editor

Syntax

Syntax:
section set3DENMissionAttribute [class, value]
Parameters:
section: String - attribute section. See Sections & Properties
class: String - attribute name
value: Anything - new attribute value
Return Value:
Boolean - true if the value was set

Examples

Example 1:
"Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3

Additional Information

See also:
get3DENMissionAttribute set3DENMissionAttributes

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note