underwater: Difference between revisions
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{{  | {{RV|type=command  | ||
| arma3 |  | |game1= arma3  | ||
|version1= 0.50  | |||
|  | |gr1= Object Manipulation  | ||
|  | |descr= Returns whether the object is fully underwater.  | ||
{{Feature|informative|This command works well with Arma 3 mini-submarines, which was most likely the primary design goal.}}  | |||
|   | |s1= [[underwater]] object  | ||
|   | |p1= object: [[Object]] - mini-submarine  | ||
|  | |r1= [[Boolean]] - [[true]] if submerged  | ||
|   | |x1= <sqf>private _isUnderwater = underwater vehicle player;</sqf>  | ||
|x2= <sqf>private _isHeadUnderwater = eyePos player select 2 < 0;</sqf>  | |||
|  | |seealso= [[isTouchingGround]] [[isAbleToBreathe]]  | ||
}}  | |||
|   | {{Note  | ||
|user= Killzone_Kid  | |||
|timestamp= 20170202180800  | |||
|text= This command is quite buggy with objects other than mini-subs. Code in {{Link|#Example 2}} is a good alternative.  | |||
}}  | }}  | ||
Latest revision as of 17:44, 4 January 2023
Description
- Description:
 - Returns whether the object is fully underwater.
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - underwater object
 - Parameters:
 - object: Object - mini-submarine
 - Return Value:
 - Boolean - true if submerged
 
Examples
- Example 1:
 - Example 2:
 
Additional Information
- See also:
 - isTouchingGround isAbleToBreathe
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Feb 02, 2017 - 18:08 (UTC)
 - This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.