addWeaponCargo: Difference between revisions

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{{RV|type=command


|game1= ofp
|version1= 1.00


== '''''unit'' addWeaponCargo ''weapons''''' ==
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''unit:''' [[Object]]
|game5= arma2oa
|version5= 1.50


'''weapons:''' [[Array]]
|game6= tkoh
|version6= 1.00


'''Type of returned value:'''
|game7= arma3
|version7= 0.50


[[Nothing]]
|gr1= Containers


'''Description:'''
|arg= global


Add weapons to weapon cargo space.
|eff= local


Used for infantry weapons.
|descr= Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.
{{Feature|arma3|In {{arma3}}, arguments for this command must be local ({{Icon|localArgument|32}}). For global variant see [[addWeaponCargoGlobal]].}}


Format of weapons is '''''[weaponName, count]'''''.
|s1= vehicleName [[addWeaponCargo]] [weaponName, count]


For weaponName values see [[CfgWeapons]].
|p1= vehicleName: [[Object]] - vehicle to which add the weapons


|p2= weaponName: [[String]] - weapon name. See [[:Category:Weapons]] for reference about possible values


'''Example:'''
|p3= count: [[Number]] - number of weapons to add. Since Arma 3 v2.14, negative count will remove weapons.


rearmTruckOne '''addWeaponCargo''' ["M16",10]
|r1= [[Nothing]]
 
|x1= <sqf>_truck addWeaponCargo ["M16", 5];</sqf>
 
|seealso= [[addWeaponCargoGlobal]] [[addMagazineCargo]] [[addMagazineCargoGlobal]] [[clearMagazineCargo]] [[clearWeaponCargo]] [[getWeaponCargo]] [[addItemCargo]] [[addItemCargoGlobal]] [[addBackpackCargo]] [[addBackpackCargoGlobal]] [[addWeaponWithAttachmentsCargo]]
}}
 
{{Note
|user= Galzohar
|timestamp= 20100710110200
|text= When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a '''call compile preprocessFile''' command (and ''not'' '''execVM''').
}}

Latest revision as of 00:13, 1 February 2023

Hover & click on the images for description

Description

Description:
Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Ignores available cargo space.
Arma 3
In Arma 3, arguments for this command must be local (LALocal). For global variant see addWeaponCargoGlobal.
Groups:
Containers

Syntax

Syntax:
vehicleName addWeaponCargo [weaponName, count]
Parameters:
vehicleName: Object - vehicle to which add the weapons
weaponName: String - weapon name. See Category:Weapons for reference about possible values
count: Number - number of weapons to add. Since Arma 3 v2.14, negative count will remove weapons.
Return Value:
Nothing

Examples

Example 1:
_truck addWeaponCargo ["M16", 5];

Additional Information

See also:
addWeaponCargoGlobal addMagazineCargo addMagazineCargoGlobal clearMagazineCargo clearWeaponCargo getWeaponCargo addItemCargo addItemCargoGlobal addBackpackCargo addBackpackCargoGlobal addWeaponWithAttachmentsCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Galzohar - c
Posted on Jul 10, 2010 - 11:02 (UTC)
When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM).