isLightOn: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") | Lou Montana (talk | contribs)  m (Some wiki formatting) | ||
| (One intermediate revision by the same user not shown) | |||
| Line 8: | Line 8: | ||
| |arg= global | |arg= global | ||
| |descr= Returns [[true]] if vehicle headlights are on otherwise [[false]].  | |descr= Returns [[true]] if vehicle headlights are on otherwise [[false]]. | ||
| |s1= [[isLightOn]] vehicle | |s1= [[isLightOn]] vehicle | ||
| Line 18: | Line 17: | ||
| |s2= [[isLightOn]] [vehicle, turret] | |s2= [[isLightOn]] [vehicle, turret] | ||
| |s2since= arma3 1.94 | |||
| |p21= vehicle: [[Object]] - vehicle with search light on a turret | |p21= vehicle: [[Object]] - vehicle with search light on a turret | ||
| Line 25: | Line 26: | ||
| |r2= [[Boolean]] | |r2= [[Boolean]] | ||
| |x1= < | |x1= <sqf>_headlightsOn = isLightOn vehicle player;</sqf> | ||
| |x2= < | |x2= <sqf>_pilotLightOn = isLightOn heli;</sqf> | ||
| |x3= < | |x3= <sqf>_searchLightOn = isLightOn [heli, [0]];</sqf> | ||
| |seealso= [[setPilotLight]] [[isCollisionLightOn]] [[setCollisionLight]] [[isIRLaserOn]] | |seealso= [[setPilotLight]] [[isCollisionLightOn]] [[setCollisionLight]] [[isIRLaserOn]] | ||
| }} | }} | ||
Latest revision as of 14:31, 1 March 2023
Description
Syntax
Alternative Syntax
- Syntax:
- isLightOn [vehicle, turret]
- Parameters:
- vehicle: Object - vehicle with search light on a turret
- turret: Array - turret path
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	