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{{RV|type=command | |||
|game1= ofp | |||
|version1= 1.00 | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= global | |||
|eff= local | |||
|gr1= Unit Identity | |||
|descr= Sets identity of a person. The identities could be defined in a custom config in [[Description.ext#CfgIdentities|Description.ext]] or in the main config. For a list of available main config values see [[CfgIdentities]]. | |||
<br><br> | |||
This command is an aggregate of the following commands: [[setName]], [[setFace]], [[setSpeaker]], [[setNameSound]], [[setPitch]], only the values are loaded from the given config. It also includes value for glasses for which currently there is no direct command, instead there is an inventory command [[addGoggles]]. | |||
|s1= person [[setIdentity]] identity | |||
|p1= person: [[Object]] - unit to which the identity will be applied | |||
|p2= identity: [[String]] - name of the subclass in [[CfgIdentities]] | |||
|r1= [[Nothing]] | |||
|x1= <sqf>_soldier1 setIdentity "MyLittleSoldier";</sqf> | |||
|x2= Clone factory in MP: | |||
<sqf>for "_i" from 1 to 10 do | |||
{ | |||
_bob = group player createUnit [typeOf player, position player, [], 0, "none"]; | |||
[_bob, "MyLittleSoldier"] remoteExec ["setIdentity", 0, _bob]; | |||
};</sqf> | |||
|seealso= [[setFace]] [[setName]] [[setNameSound]] [[setSpeaker]] [[setPitch]] [[addGoggles]] [[loadIdentity]] [[lockIdentity]] [[Arma_3:_Event_Handlers#HandleIdentity | HandleIdentity EH]] | |||
}} | |||
} |
Revision as of 11:54, 26 April 2023
Description
- Description:
- Sets identity of a person. The identities could be defined in a custom config in Description.ext or in the main config. For a list of available main config values see CfgIdentities.
This command is an aggregate of the following commands: setName, setFace, setSpeaker, setNameSound, setPitch, only the values are loaded from the given config. It also includes value for glasses for which currently there is no direct command, instead there is an inventory command addGoggles. - Groups:
- Unit Identity
Syntax
- Syntax:
- person setIdentity identity
- Parameters:
- person: Object - unit to which the identity will be applied
- identity: String - name of the subclass in CfgIdentities
- Return Value:
- Nothing
Examples
- Example 1:
- _soldier1 setIdentity "MyLittleSoldier";
- Example 2:
- Clone factory in MP:
Additional Information
- See also:
- setFace setName setNameSound setSpeaker setPitch addGoggles loadIdentity lockIdentity HandleIdentity EH
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Identity
- Scripting Commands: Local Effect