titleRsc: Difference between revisions

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m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>")
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* using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
* using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
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<dd class="notedate">Posted on September 25, 2014 - 10:04 (UTC)</dd>
<dd class="notedate">Posted on 2014-09-25 - 10:04 (UTC)</dd>
<dt class="note">[[User:Kenoxite|Kenoxite]]</dt>
<dt class="note">[[User:Kenoxite|Kenoxite]]</dt>
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Revision as of 23:10, 13 May 2023

Hover & click on the images for description

Description

Description:
Displays a resource defined in RscTitles. Also see cutRsc, with these two commands you can show two different resources at once.
Arma 3
Multiple layers and map overlays are possible with cutRsc which provides more options and handles layers better.
Groups:
GUI Control

Syntax

Syntax:
titleRsc [text, type, speed, showInMap]
Parameters:
text: String - The class name of the resource. ("Default" will remove the current resource.)
type: String - Can be: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) Time in seconds to fade in resource
showInMap: Boolean - (Optional, default true) |False to hide the text when the map is opened.
Return Value:
Nothing

Examples

Example 1:
titleRsc ["BIS", "PLAIN"];

Additional Information

See also:
titleText titleObj cutRsc allActiveTitleEffects activeTitleEffectParams

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 30 Jun, 2008
Dr_Eyeball
Using titleRsc (unlike cutRsc) for a HUD will mean:
  • the HUD will remain visible when you access the map and overlay it.
  • using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
Posted on 2014-09-25 - 10:04 (UTC)
Kenoxite
In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.