runInitScript: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Some wiki formatting) |
BrettMayson (talk | contribs) mNo edit summary |
||
(2 intermediate revisions by one other user not shown) | |||
Line 23: | Line 23: | ||
|gr1= System | |gr1= System | ||
|descr= Fades in mission screen and re-executes [[Event Scripts#init.sqf|init.sqf]] and [[Event Scripts#init.sqs|init.sqs]] scripts. In [[Eden Editor]] the code inside the "Init" mission attribute is executed. | |descr= Fades in mission screen and re-executes [[Event Scripts#init.sqf|init.sqf]] and [[Event Scripts#init.sqs|init.sqs]] scripts. In [[:Category:Eden Editor|Eden Editor]] the code inside the "Init" mission attribute is executed. | ||
|s1= [[runInitScript]] | |s1= [[runInitScript]] | ||
|r1= [[Nothing]] | |||
|x1= <sqf>runInitScript;</sqf> | |x1= <sqf>runInitScript;</sqf> | ||
|seealso= [[Event Scripts]] | |seealso= [[Event Scripts]] | ||
}} | }} |
Latest revision as of 10:35, 28 September 2023
Description
- Description:
- Fades in mission screen and re-executes init.sqf and init.sqs scripts. In Eden Editor the code inside the "Init" mission attribute is executed.
- Groups:
- System
Syntax
- Syntax:
- runInitScript
- Return Value:
- Nothing
Examples
- Example 1:
- runInitScript;
Additional Information
- See also:
- Event Scripts
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: System
- Scripting Commands: Local Effect