weaponInertia: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") | BrettMayson (talk | contribs)  mNo edit summary | ||
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| {{RV|type=command | {{RV|type=command | ||
| | arma3 | |game1= arma3 | ||
| |version1= 1.48 | |||
| |1.48 | |||
| |gr1= Weapons | |gr1= Weapons | ||
| | Returns current rate of how much the weapon view is distorted because of quick aiming | |descr= Returns current rate of how much the weapon view is distorted because of quick aiming. | ||
| | [[weaponInertia]] unit | |s1= [[weaponInertia]] unit | ||
| |p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| | | |r1= [[Array]] of [[Number]]s in format [x_sway, y_sway] | ||
| |x1= _inertia =  | |x1= <sqf>_inertia = weaponInertia player; //[-0.0126307,0.038023]</sqf> | ||
| | [[getWeaponSway]] | |seealso= [[getWeaponSway]] | ||
| }} | }} | ||
Latest revision as of 10:41, 28 September 2023
Description
- Description:
- Returns current rate of how much the weapon view is distorted because of quick aiming.
- Groups:
- Weapons
Syntax
- Syntax:
- weaponInertia unit
- Parameters:
- unit: Object
- Return Value:
- Array of Numbers in format [x_sway, y_sway]
Examples
- Example 1:
Additional Information
- See also:
- getWeaponSway
Notes
- 
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