titleRsc: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
|version2= 1.00


|gr1= GUI Control |GROUP1=
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Display a resource defined in RscTitles. Also see [[cutRsc]], with these two commands you can show two different resources at once. |DESCRIPTION=
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| [[titleRsc]] [text, type, speed, showInMap] |SYNTAX=
|game5= arma2oa
|version5= 1.50


|p1= [text, type, speed]: [[Array]] |PARAMETER1=
|game6= tkoh
|version6= 1.00


|p2= text: [[String]] - the class name of the resource. ("Default" will remove the current resource.)|PARAMETER2=
|game7= arma3
|version7= 0.50


|p3= type: [[String]] one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values.|PARAMETER3=
|gr1= GUI Control


|p4= speed: [[Number]] - (Optional, default -1) time in seconds to fade in resource |PARAMETER4=
|eff= local


|p5= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened. |PARAMETER5=
|descr= Displays a resource defined in RscTitles. Also see [[cutRsc]], with these two commands you can show two different resources at once.
{{Feature|arma3|{{GVI|arma3|1.58}} Multiple layers and map overlays are possible with [[cutRsc]] which provides more options and handles layers better.}}


| [[Nothing]] |RETURNVALUE=
|s1= [[titleRsc]] [text, type, speed, showInMap]
____________________________________________________________________________________________
 
|x1= <code>[[titleRsc]] ["BIS", "PLAIN"]</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[titleText]], [[titleObj]], [[cutRsc]], [[allActiveTitleEffects]] |SEEALSO=
|p1= text: [[String]] - the class name of the resource. ("Default" will remove the current resource)
 
|p2= type: [[String]] - can be one of: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN"; see [[Title Effect Type]]s for more information about these values
 
|p3= speed: [[Number]] - (Optional, default -1) time in seconds to fade in resource
 
|p4= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened
 
|r1= [[Nothing]]
 
|x1= <sqf>titleRsc ["BIS", "PLAIN"];</sqf>
 
|seealso= [[titleText]] [[titleObj]] [[cutRsc]] [[allActiveTitleEffects]] [[activeTitleEffectParams]]
}}
}}


<h3 style="display:none">Notes</h3>
{{Note
<dl class="command_description">
|user= Dr_Eyeball
<!-- Note Section BEGIN -->
|timestamp= 20080630084400
 
|text= Using [[titleRsc]] (unlike [[cutRsc]]) for a HUD will mean:
<dd class="notedate">Posted on 30 Jun, 2008
<dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]
<dd class="note">
Using [[titleRsc]] (unlike [[cutRsc]]) for a HUD will mean:
* the HUD will remain visible when you access the map and overlay it.
* the HUD will remain visible when you access the map and overlay it.
* using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
* using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
}}


<dd class="notedate">Posted on September 25, 2014 - 10:04 (UTC)</dd>
{{Note
<dt class="note">[[User:Kenoxite|Kenoxite]]</dt>
|user= Kenoxite
<dd class="note">
|timestamp= 20140925100400
In OFP/CWA any ''<x>''Rsc will hide all the elements of the HUD, including the map.
|text= In OFP/CWA any ''<x>''Rsc will hide all the elements of the HUD, including the map.
</dd>
}}


<!-- Note Section END -->
{{Note
</dl>
|user= Honger
 
|timestamp= 20230828163424
<h3 style="display:none">Bottom Section</h3>
|text= The "Default" resource class does not exist in Arma 3 as of 2.12 version. Use a different class to remove resources that are not finite.
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:24, 8 November 2023

Hover & click on the images for description

Description

Description:
Displays a resource defined in RscTitles. Also see cutRsc, with these two commands you can show two different resources at once.
Arma 3
Arma 3 logo black.png1.58 Multiple layers and map overlays are possible with cutRsc which provides more options and handles layers better.
Groups:
GUI Control

Syntax

Syntax:
titleRsc [text, type, speed, showInMap]
Parameters:
text: String - the class name of the resource. ("Default" will remove the current resource)
type: String - can be one of: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN"; see Title Effect Types for more information about these values
speed: Number - (Optional, default -1) time in seconds to fade in resource
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened
Return Value:
Nothing

Examples

Example 1:
titleRsc ["BIS", "PLAIN"];

Additional Information

See also:
titleText titleObj cutRsc allActiveTitleEffects activeTitleEffectParams

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Dr_Eyeball - c
Posted on Jun 30, 2008 - 08:44 (UTC)
Using titleRsc (unlike cutRsc) for a HUD will mean:
  • the HUD will remain visible when you access the map and overlay it.
  • using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
Kenoxite - c
Posted on Sep 25, 2014 - 10:04 (UTC)
In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.
Honger - c
Posted on Aug 28, 2023 - 16:34 (UTC)
The "Default" resource class does not exist in Arma 3 as of 2.12 version. Use a different class to remove resources that are not finite.