BIS fnc objectsMapper: Difference between revisions

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{{Function|Comments=
{{RV|type=function


| arma2 |Game name=
|game1= arma2
|version1= 1.00


|1.00|Game version=
|game2= arma2oa
|version2= 1.50


|gr1 = Object Manipulation |GROUP1=
|game3= tkoh
|version3= 1.00


| Takes an array of data about a dynamic object template and creates the objects. |DESCRIPTION=
|game4= arma3
|version4= 0.50


Parameter(s):
|gr1= Object Manipulation
_this select 0: position of the template - Array [X, Y, Z]
_this select 1: azimuth of the template in degrees - Number
_this select 2: objects for the template - Array / composition class - String / tag list - Array
_this select 3: (optional) randomizer value (how much chance each object has of being created. 0.0 is 100% chance) - Number


Returns:
|descr= Takes an array of data about a dynamic object template and creates the objects.
Created objects (Array)


| [position, azimuth, objectsArray, badChance] call [[BIS_fnc_ObjectsMapper]] |SYNTAX=
|s1= [position, azimuth, objectsArray, badChance] call [[BIS_fnc_objectsMapper]]


|p1= position: [[Position]] - (Optional, default [0,0]) |PARAMETER1=
|p1= position: [[Array]] - (Optional, default [0,0]) in format [[Position|Position2D]]


|p2= azimuth: [[Number]] - (Optional, default 0) the template orientation |PARAMETER2=
|p2= azimuth: [[Number]] - (Optional, default 0) the template orientation


|p3= objectsArray: [[Array]] - created with [[BIS_fnc_objectsGrabber]] |PARAMETER3=
|p3= objectsArray: [[Array]] - created with [[BIS_fnc_objectsGrabber]]


|p4= badChance: [[Number]] - (Optional, default 0) must be in range 0..1. Chances of object non-creation for each object |PARAMETER4=
|p4= badChance: [[Number]] - (Optional, default 0) chances of object non-creation for each object, in range 0..1


| [[Array]] of [[Object|Objects]] |RETURNVALUE=
|r1= [[Array]] of [[Object]]s


|x1= <code>_objectsArray = [
|x1= <sqf>private _objectsArray = [
["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[],"","",true,false],  
["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[],"","",true,false],  
["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[],"","",true,false]
["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[],"","",true,false]
];
];
<nowiki>[</nowiki>[[getMarkerPos]] "myBase", 0, _objectsArray, 0.5] [[call]] [[BIS_fnc_objectsMapper]];</code> |EXAMPLE1=
[getMarkerPos "myBase", 0, _objectsArray, 0.5] call BIS_fnc_objectsMapper;</sqf>


| [[BIS_fnc_objectsGrabber]] |SEEALSO=
|seealso= [[BIS_fnc_objectsGrabber]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:ObjectsMapper}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:ObjectsMapper}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:ObjectsMapper}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:ObjectsMapper}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:ObjectsMapper}}]]

Latest revision as of 12:22, 8 November 2023

Hover & click on the images for description

Description

Description:
Takes an array of data about a dynamic object template and creates the objects.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[position, azimuth, objectsArray, badChance] call BIS_fnc_objectsMapper
Parameters:
position: Array - (Optional, default [0,0]) in format Position2D
azimuth: Number - (Optional, default 0) the template orientation
objectsArray: Array - created with BIS_fnc_objectsGrabber
badChance: Number - (Optional, default 0) chances of object non-creation for each object, in range 0..1
Return Value:
Array of Objects

Examples

Example 1:
private _objectsArray = [ ["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[],"","",true,false], ["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[],"","",true,false] ]; [getMarkerPos "myBase", 0, _objectsArray, 0.5] call BIS_fnc_objectsMapper;

Additional Information

See also:
BIS_fnc_objectsGrabber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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