BIS fnc limitWeaponItems: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Inventory | |gr1= Inventory | ||
| Keeps or remove unit's weapon attachments based on probability user sets. Apply for primary, secondary or handgun weapon separately. | |descr= Keeps or remove unit's weapon attachments based on probability user sets. Apply for primary, secondary or handgun weapon separately. | ||
| [unit,mode,chanceOptics,chanceAttach,chanceMuzzle,chanceUnderbarrel] call [[BIS_fnc_limitWeaponItems]] | |s1= [unit, mode, chanceOptics, chanceAttach, chanceMuzzle, chanceUnderbarrel] call [[BIS_fnc_limitWeaponItems]] | ||
|p1= unit: [[Object]] - | |p1= unit: [[Object]] - target unit | ||
|p2= mode: [[Number]] - (Optional, default 0) | |p2= mode: [[Number]] - (Optional, default 0) can be: | ||
*1 = primary weapon | * 1 = primary weapon | ||
*2 = secondary weapon | * 2 = secondary weapon | ||
*3 = handgun | * 3 = handgun | ||
|p3= chanceOptics: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) | |p3= chanceOptics: [[Number]] or [[Array]] in format ["itemClass", chance] - (Optional, default 50) chance to keep optics from 0 to 100% | ||
* | * if ["itemClassname", number] is used, the function will add that attachment if it passes the check. If not, the current attachment will be removed. | ||
|p4= chanceAttach: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) | |p4= chanceAttach: [[Number]] or [[Array]] in format ["itemClass", chance] - (Optional, default 50) chance to keep side attachments from 0 to 100% | ||
|p5= chanceMuzzle: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) | |p5= chanceMuzzle: [[Number]] or [[Array]] in format ["itemClass", chance] - (Optional, default 50) chance to keep muzzle attachment from 0 to 100% | ||
|p6= chanceUnderbarrel: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) | |p6= chanceUnderbarrel: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) chance to keep underbarrel attachment from 0 to 100% | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>player call BIS_fnc_limitWeaponItems;</sqf> | ||
|x2= < | |x2= <sqf>[[player, 0, 25, 50, 75, 100]] call BIS_fnc_limitWeaponItems;</sqf> | ||
|x3= < | |x3= <sqf>[[player, 0, ["optic_lrps", 100], ["acc_pointer_ir", 100], ["muzzle_snds_B", 100], ["bipod_01_F_blk", 100]]] call BIS_fnc_limitWeaponItems;</sqf> | ||
|seealso= [[BIS_fnc_limitAmmunition]] | |seealso= [[BIS_fnc_limitAmmunition]] [[BIS_fnc_limitItems]] | ||
}} | }} |
Latest revision as of 12:26, 8 November 2023
Description
- Description:
- Keeps or remove unit's weapon attachments based on probability user sets. Apply for primary, secondary or handgun weapon separately.
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [unit, mode, chanceOptics, chanceAttach, chanceMuzzle, chanceUnderbarrel] call BIS_fnc_limitWeaponItems
- Parameters:
- unit: Object - target unit
- mode: Number - (Optional, default 0) can be:
- 1 = primary weapon
- 2 = secondary weapon
- 3 = handgun
- chanceOptics: Number or Array in format ["itemClass", chance] - (Optional, default 50) chance to keep optics from 0 to 100%
- if ["itemClassname", number] is used, the function will add that attachment if it passes the check. If not, the current attachment will be removed.
- chanceAttach: Number or Array in format ["itemClass", chance] - (Optional, default 50) chance to keep side attachments from 0 to 100%
- chanceMuzzle: Number or Array in format ["itemClass", chance] - (Optional, default 50) chance to keep muzzle attachment from 0 to 100%
- chanceUnderbarrel: Number or Array in format ["itemClass",chance] - (Optional, default 50) chance to keep underbarrel attachment from 0 to 100%
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- BIS_fnc_limitAmmunition BIS_fnc_limitItems
Notes
-
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