BIS fnc sceneRotate: Difference between revisions
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{{ | {{RV|type=function | ||
|game1= arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1 = Scenes | |gr1= Scenes | ||
|descr= Compute new object coordinates from given center and angle from MOTION BUILDER | |descr= Compute new object coordinates from given center and angle from MOTION BUILDER | ||
Line 11: | Line 19: | ||
|s1= [center, centerAngle, angle, iniPosition] call [[BIS_fnc_sceneRotate]] | |s1= [center, centerAngle, angle, iniPosition] call [[BIS_fnc_sceneRotate]] | ||
|p1= center: [[Array]] - | |p1= center: [[Array]] - center position from MOTION BUILDER | ||
|p2= centerAngle: [[Number]] - | |p2= centerAngle: [[Number]] - rotation of center from MOTION BUILDER | ||
|p3= angle: [[Number]] - | |p3= angle: [[Number]] - rotation | ||
|p4= iniPosition: [[Array]] - | |p4= iniPosition: [[Array]] - inital position | ||
|r1= [[Array]] - | |r1= [[Array]] - array in format [<noWiki>[</noWiki>PositionX,PositionY,PositionZ], Rotation] | ||
|x1= < | |x1= <sqf>[[1337,1337,0], 42, 120, [200,200,0]] call BIS_fnc_sceneRotate; // returns [[1337.15,1334.18,0],-258]</sqf> | ||
|seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] | |seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] | ||
}} | }} | ||
Latest revision as of 12:40, 8 November 2023
Description
- Description:
- Compute new object coordinates from given center and angle from MOTION BUILDER
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [center, centerAngle, angle, iniPosition] call BIS_fnc_sceneRotate
- Parameters:
- center: Array - center position from MOTION BUILDER
- centerAngle: Number - rotation of center from MOTION BUILDER
- angle: Number - rotation
- iniPosition: Array - inital position
- Return Value:
- Array - array in format [[PositionX,PositionY,PositionZ], Rotation]
Examples
- Example 1:
- [[1337,1337,0], 42, 120, [200,200,0]] call BIS_fnc_sceneRotate; // returns [[1337.15,1334.18,0],-258]
Additional Information
Notes
-
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