BIS fnc respawnNone: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *K([a-z])" to "$1 - k$2") |
||
(20 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Respawn | |gr1= Respawn | ||
| Create a death screen. | |descr= Create a death screen. | ||
| [killed, killer] spawn [[BIS_fnc_respawnNone]] | |s1= [killed, killer] spawn [[BIS_fnc_respawnNone]] | ||
|p1= killed: [[Object]] - | |p1= killed: [[Object]] - killed unit ([[player]]) | ||
|p2= killer: [[Object]] - | |p2= killer: [[Object]] - any unit | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[player, someUnit] spawn BIS_fnc_respawnNone;</sqf> | ||
|exec= spawn | |exec= spawn | ||
| [[:Category:Function Group: Respawn]] | |seealso= [[:Category:Function Group: Respawn]] | ||
}} | }} | ||
Latest revision as of 14:39, 8 November 2023
Description
Syntax
- Syntax:
- [killed, killer] spawn BIS_fnc_respawnNone
- Parameters:
- killed: Object - killed unit (player)
- killer: Object - any unit
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Category:Function Group: Respawn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note